11-07-2017 06:36 PM
For the forseable future, our Wednesday livestreams will feature certain Bright Lord Builds. We'll show off geat sets combined with cool abilities and what crazy things they allow you to do!
Do you have any cool character builds you like? Share them here and we'll try them out on stream.
Quick Note, please follow the template of the build I include below. Thank you!
11-07-2017 06:50 PM - edited 11-07-2017 06:53 PM
Warmonger Machine Build.
This build focuses on TONS of explosions. It's not exactly the most effective build, and it is SO satisfying to use. The bright lord will be causing lots of explosions that have the chance to set fire. By setting things alight, the Warmonger gear abilities kick in and heal the player when they are on fire AND whenever an enemy dies while on fire. The minimum required build is enough to cause consistent explosions with the percent chance or orcs detonating, alongside the warmonger gear healing or at least minimizing the total health lost.
Fave things to do in the build:
Walking into fire pits and healing up
Shoot grog barrels at point blank range and healing
Using sappers from stealth to cause explosions
Watching corpses explode
Fully charged glaive combos
MINIMUM REQUIRED ie. most Important pieces
1 piece of Warmonger Armor, Cloak, or Rune
1 piece of Machine Armor, Cloak, or Rune
The Warmonger defense pieces allow Talion to heal some while he is on fire. With a high enough healing number (either achieved by more pieces or by higher level pieces of armor), Talion will actually GAIN health while on fire.
The Machine defense pieces cause orc corpses to explode at a certain percentage.
Combined Talion will actually heal whenever he is lit on fire by the surprise explosion of the orc corpses.
Machine Set Bonus, Summon Sappers (2 pieces)
Warmonger Set Bonus, Heal when enemies on fire die (2 pieces)
Machine Sword - Threshing
Glaive attack creates an explosion
combined with the ability Deadly Striker and you can charge up multiple attacks of booms.
You get this from a Machine Slayer or Berserker
Machine Dagger - Threshing
Quick throw creates an explosion every 12(ish) seconds
combined with the ability - Swift barrage, you can throw 2 daggers quickly to cause 2 explosions
You get this from the Machine Assassin or Tracker
Machine Cloak -
Orc Corpses explode 20%(ish) of the time
You get this from the Machine Trickster or Beastmaster
Warmonger Armor - Armor of War
Recover 8(ish) health while on fire.
You get this from a Warmonger Tank or Destroyer
Warmonger Rune - Rune of War
Recever 8(ish) health while on fire.
You get this from a Warmonger Commander or Trickster
Bow - Anything that makes fire or explosions (users choice).
Final ability augments
Cleansing blaze on Elven Light and Firestorm on Mighty Shot.
Cleansing blaze and the Firestorm work as healing methods in this build. By using these moves the Brightlord can kill multiple grunts with fire and return back to health very quickly.
Potential Body Guard.
Anyone with Fire proof.
Best choice - Anyone who is a Fire Destroyer.
11-08-2017 10:14 AM - edited 11-08-2017 10:17 AM
Sword - Epic Fire sword - firestriker - set enemies on fire w critical hit, do extra dmg to enflamed enemies
Dagger - legendary arcane - 40% less focus consumed on chain stealth attacks, gain 6 wrath per stealth kill
Bow - legendary dark - poison chance on headshot, extra poison dmg
Armor - legendary dark - 50% chance poison grunts when hit, 25% chance poison on crit hit
Cloak - epic fire cloak - firekeeper - enemy stay enflamed longer
Rune - epic poison ring - 15% chance poison enemy w any attack when wrath full and 34% increased elven rage duration
Character skills - shelob's brood, spiders swarm fire pits, shadow dominate, full heal upon domination, first stealth attack consumes no focus, set elven light to poison and mighty shot to fire.
This build completely rocks. Feel free to try it out. Make sure to accumulate wrath very quickly whenever you need it by chaining together up to 7 stealth kills at a time. Use elven rage w extra duration against any tough captains. You can simultaneously unleash huge amounts of poison and fire attacks, wrecking everything in your path. Use shadow dominate to heal fully whenever you become weak. As always, exploit the weaknesses of the captains... thanks and good luck!
11-08-2017 11:31 AM
Ahh yeah a Balefire build!
I look forward to doing one like this! Spiders are a great addition, and I like how you put some Dark Tribe in there. I'm going to keep my eyes out for this Epic Cloak, the firekeeper too. That sounds perfect.
You are getting me thinking about doing something like a Warmonger Dark combo and throwing in those spiders and Firekeeper. Maybe a separate build vid or one that I can share of multiple balefire builds to include yours.
I dig it dude! When I cite you for the build, would you like me to say "Steward" or use a different name?
And to your question,
Stream is here twitch.tv/monolithlive at 3 pm PDT aka 6 PM EDT.
11-08-2017 12:25 PM
I will be sure to tune in tonight. Firekeeper cloak is pretty common in my experience. There is an analogous cloak for poison, frost, and curse.
You can call me steward of gondor, but i will also answer to keeper of the secret fire, flame of Anor, and my name of course, which happens to be Sarah.
11-08-2017 12:55 PM
11-08-2017 05:04 PM
I came up with this in my spare time: A Vengeful Raider Build
Useful in: Fort Assaults/Defences.
Peices required: 4 Raider, 2 Vendetta (One of the Vendetta peices MUST be the rune)
How to use: Kill grunts with AoE attacks for Mirian. Use the Might and Mirian gained for high-damage Executions, to break/kill them. If you run low on Might, just spend health for executions. And if youre really low (which shouldnt happen thanks to Raider set, but in case you are), Shadow Dominate enemies for health.
Elven Light (preferabbly fire as it ususally kills faster, but poison works too)
Talon Strike (AoE Damage)
Fire Arrow (More AoE options)
Shadow Dominate (Tonna Health when with Vendetta Rune)
That ability that lets you double jump when vaulting
And that ability where you press down arrow to Heal captains (Enraging them works too, but Healing is more versatile)
**Note: I actually dont have all the pieces required for this build, so I dont know what weapons/armor pieces could be best for this build. If anyone has any recommendations, I'd appreciate it.
11-09-2017 04:23 AM
11-09-2017 09:56 AM
11-09-2017 11:19 AM - edited 11-09-2017 03:30 PM
Hi Tark Lord!
Thanks for the build! Could you write it out in the format that I did for the Fire Explosions Build? It'll help me if we end up sharing it on stream .
11-09-2017 11:49 AM
11-09-2017 12:58 PM - edited 11-09-2017 01:01 PM
@BERTANDERNYWooh, I'm gonna be famous!!!
This build focuses on blowing everything up and lighting it all on fire, you gain health from being on fire and it causes damage to your enemies, it's good for crowd control and for any captain or higher ranked are Orc who isn't invulnerable to fire or explosions. A good tactic is to lead your enemies to a Grog Barrel, blow it up and fight your enemies. If there are no Grog Barrels just summon in your Sappers using Iron Guard and wait for them to go BOOM!! You could also summon in your Drake and wait for it to light you on fire. Captains with Fire Weapons are also a good target to try to take down as when they hit you, you start to gain Health. As well as this your attacks cause Fire damage every so often and to utalise this build's terror side you should Brutalize when you enter combat and then Execute when you can. If used correctly this build also builds your Might and Hitsreak very quickly.
The problems with this build are that it it's not very stealthy so if that's how you like to play this build won't be the best for you and it doesn't gain you many Followers so if you like huge armies to do your jobs for you I also woudn't advise using this build.
(Warmonger) Sword of War - Execution sets Enemies on Fire, Critical Hits have a 42% chance to Light Enemies on Fire
(Machine) Threshing Dagger - Quick Throw Creates an Explosion every 10 seconds, 27% increased Stealth Damage when Health is Full.
(Warmonger) Hammer of War - Charded Ranged Attacks Create Fire Explosions, 24% Chance to Replenish 1 Elf-Shot per Ranged Kill.
(Warmonger) Armour of War - Recover 8 Health per Second while on Fire, 22% chance that a Critical Hit applies Poison.
(Warmonger) Cloak of War - Recover 8 Health per Second while on Fire, 33 Health Recovery per Stealth Kill.
(Machine) Threshing Rune - Defeated Enemies have a 24% chance of Exploding, Replenish 1 Elf-Shot when Dominating an Enemy.
Warmonger 2/2 - Recover 50 Health when killing an Enemy is on Fire.
Warmonger 4/4 - While on Fire, you will periodically Explode, releasing a Burst of Flames.
Machine 2/2 - Call Followers Summons Sappers and Iron Guard Summons more Sappers.
Fatal Counter, Fury, Wraith Execution, Unyielding Ferocity, Terrifying Perscence, Dragon Song, Final Blaze, Iron Guard, Firestorm.
11-14-2017 07:01 PM - edited 11-15-2017 01:12 PM
Dark Balefire Caragor Build
This build focuses on two distinct pieces. 1 Poisoning everyone and then lighting them on fire, 2 having a Caragor party. This is the combo build based off of the votes from the last livestream. It was split balefire and caragor pretty neatly so I figured, let's do a double one.
Gameplay strategy focuses on gaining might using poison, or if you are feeling more feral, summoning caragors by focusing on the caragor "Howl" move.
Fave things to do in the build:
Elven Light with Poison, watching tons of dudes give me MORE might to do ANOTHER Elven light with poison.
Watching those poison dudes explode in poison clouds.
Watching a poisoned guy suddenly erupt in green fire after throwing a fire knife.
Shoot grog barrels after poisoning them and watching the might meter skyrocket
Having a caragor party.
Having enemy caragors turn on their masters.
Summoning spiders while on a caragor and sending the spiders from stealth, still on a caragor.
Summoning another caragor and seeing it's health go up
MINIMUM REQUIRED ie. most Important pieces
1 piece of gear with a "critical hits cause fire or poison" OR Dagger/Bow that cause that effect.
Then an elven light ability to cause Fire/poison, whatever is NOT what the other piece of gear is using. Once you poison/fire a guy then you use the other ability to cause the balefire.
1Caragor Cloak "Beast Caller" - Mounted Caragors Recover 15% Health when they howl
Having a gear piece handle the extra fire/poison effect allows you to save your might to cause the particular effect to occur. Personally, I like having two items with the critical hit to fire, and a second that is a critical hit to poison, because that allows you to avoid NEEDING might. However the Might ability will also help the consistency of the build.
The caragor cloak truly makes using a caragor a sustaining ability. Tons of caragors get summoned and it will keep your main caragor living and feeding just fine. NOTE though, Bestial Rage doesn't activate when using the cloak, so you can't summon caragors indefinetly.
COMPLETE BUILD, Version 1 (Note there is a possible preference change on the Armor Gear)
Legendy Dar Set 4 pieces.
Gain 1 might when enemies take damage from your poison
All attacks have a 15% chance to inflict an explosive poison on grunts
Increases pison damage to enemies by 25%
Critical hits have a 39% chance of lighting enemies on fire (random roll)
Get it from: Slayer or Destroyer
Incresases poison damage to enemies by 23%
quick throw lights enemies on fire every 34 seconds
get it from: Assassin
Increases poison damage to enemies by 23%
36% chance that a headshot lights enemies on fire
get it from Marksman or Tracker
Now the Armor Gear can be TWO different options.
39% chance that enemies are poisioned when they hit you with melee
20% chance a critical hit applies poison
get from Tank
VenomTaker (This is an EPIC piece of Armor)
Take no damage from poison
11 health recovery per kill
Machine Armor (Gotta look this up, was just told about it, kinda love the idea)
Enemies remain poisoned 77% longer
Replenish 1 elf shot when dominating an enemy.
Get it from a Commander or Tricster
Caragor Cloak "Beast Caller" (This is an EPIC Cloak)
Mounted Caragors Recover 15% Health when they howl "Doesn't work with Bestial Rage
75 health recovery per beast kill
Final ability augments
Poison on Elven Light and Firestorm on Mighty Shot.
Cluster of Spiders
Dire Caragor on Summon Mount
Poison Tendril - Bursting Toxin
Shadow Mount - Caragor Breaker
Caragor Rider with "Pounce" (My prefered, you can do Bestial Rage, but then the cloak doesn't work)
If you are at the endgame...
Raise Dead with the Caragor Augment
Killing off your Extra Caragors can heal you in this build.
Also you get arrows back whenever you dominate because of the Darkest Rune, use that with ground dominate to have inexpensive Shadow Strikes or Shadow Dominates
Finally, you can't be hurt from poison with venomtaker, however you still will LOSE your Might when poisoned. So it's to save you from damage, not the other negative effects.
Dropping Elven light surrounded by Grunts will rapidly give you Might from the poison damage. Also your main damage dealer is poisoning a target. Most of the weapons you'll wield increase duration and or damage of poison. The fire element just adds to the fun.
Likely you'll be using either caragors OR balefire while playing. However, it is possible to use both effectively. Just important to remember to avoid killing your caragors accidentally. Though you will get health from doing so. Also, you can always raise them from the dead if you have that ability in the end game. It's a great way to bring back your Dire Caragor.
Potential Body Guard.
Poison Proof is super valuable because of the grunts that can explode after being poisoned.
Although a beastmaster or anyone with a caragor pack makes you feel like you got a serious crew with ya.
11-15-2017 02:39 AM
11-15-2017 01:11 PM - edited 11-15-2017 01:11 PM
OMG, What a fun idea.
I'll include that as another potential option.
I can't wait to try it today!
Shout out to you dude
11-15-2017 01:22 PM
I'm excited to try a Mirian maurader build indeed.
The Vendetta option is a fascinating choice too.
I'm going to experiment some more with it
11-16-2017 12:20 AM
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