Posts: 250
Registered: ‎11-13-2013

Update: Mad Max, Patch 3

[ Edited ]

Welcome Wastelanders!


Patch 3 for Mad Max rolls in a number of improvements, including the “Vehicle Roll” option, which lets you enable more realistic in-air physics. (And, to create more incredible moments in Capture Mode!) In addition to this, there’s a number of general fixes, for both graphics and audio, along with a number of specific updates for 64-bit Windows users. Enjoy all the nitty gritty in the full patch notes, below.


General Updates for All Platforms:

  • Added optional “Vehicle roll” setting for more realistic in-air car physics.
  • General performance improvements.
  • Improved data streaming, enabling content to load faster and easier.
  • Improved auto-aim target prioritization.
  • Fixed various audio issues.
  • Made various GUI fixes and improvements.
  • Fixed several instances of the map not loading correctly.
  • Made various mission flow fixes and improvements. This includes retroactively resolving a conditional mission flow blocker that was happening to some players trying to install the Baby Bars during the Wasteland Classic mission after the mission flow had been interrupted.
  • General bug fixes. 

Win64 Specific Updates:

  • Fixed instances of graphics options resetting to default upon the game loading for some users.
  • Fixed an issue which caused the Harpoon to not work correctly on triple monitor setups, and with larger aspect ratios.
  • Fixed several keyboard entry issues with the WBPlay Menu screen.
  • Made several Mouse & Keyboard Control improvements and fixes.