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Elder God
Messaggi: 150
Registrato: ‎05-07-2014

February Update

[ Modificato ]

General Gameplay Adjustments

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Fixed some Credits / Mother Box / Multiverse exploits involving deleting your save data
  • Manually deleting your main save data will now result in Multiverse progress being reset
  • Fixed some remaining instances of the indicator incorrectly displaying "Counter" instead of "Punish"
  • You can select available Premiere Skins in Tournament Mode
  • Setting the AI movement mode to Jump in Practice Mode will no longer sometimes cause then to do a Roll when knocked down
  • Fixed a bug which could cause some throw special camera angles to persist when interrupted
  • Fixed a bug causing several attacks with a tumble away reaction to sometimes be a hard knockdown against an airborne opponent but always allow a roll against a grounded opponent.
  • These will now always allow a roll
  • Brainiac - Towards + Medium, Light, Hard
  • Captain Cold - Medium, Light, Hard
  • Darkseid - Light, Light, Medium
  • Darkseid - Away + Light, Medium
  • Enchantress - Towards + Medium, Hard
  • Red Hood - Hard, Medium, Hard
  • Sub-Zero - Away + Medium, Hard, Hard
  • Supergirl - Away + Light, Medium, Hard
  • Dr Fate - Chaos Ankh Evade
  • Firestorm - Fusion Charge
  • These will now always be a hard knockdown
  • Aquaman - Light, Light, Medium, Hard
  • Brainiac - Light, Light, Hard
  • Cyborg - Towards + Medium, Medium
  • Firestorm - Light, Light, Hard
  • Cyborg - Sonic Arm
  • Gorilla Grodd - Psionic Push
  • Green Arrow - Stinger Meter Burn
  • Green Lantern - Battery Blast Meter Burn
  • Green Lantern - Air Battery Blast Meter Burn
  • Superman - Flying Punch Meter Burn

Stage Specific Adjustments

  • Atlantis - Fixed an issue with the Fish Tank background interactions not always instantly disappearing on a practice reset
  • Metropolis - Anchor Swing Background Interaction is now a hard knockdown on both grounded and airborne opponents

 

Character Specific Adjustments

  • Aquaman - Changed the reaction of Trident Scoop to flip the opponent to the opposite side
  • Aquaman - Changed the reaction of Trident Scoop Meter Burn to allow for a bigger range of follow up combos

 

  • Atom - Fixed a rare bug which could allow Atom to keep his Character Power move set in between rounds
  • Atom - Enchantress’ Pentacle Hex can no longer sometimes allow Atom to Air Dash without his Character Power being active
  • Atom - The visual effects from Shrink Character Power no longer sometimes linger when he loses a round to from passive damage

 

  • Bane - Shattering Cross (Towards + Light) has 2 less startup frames and now also knocks down grounded opponents
  • Bane – Mercenaries Elbow recovers 18 frames faster and causes 5 less frames of block stun

 

  • Black Adam - Activating Orbs of Seth Character Power now has 3 more frames of recovery outside of a combo
  • Black Adam - End Phase (Light, Light, Hard) recovers 10 frames faster on block and causes 10 less frames of block stun

 

  • Catwoman - Increased combo damage scaling on her normal attacks which allowed for follow up combos
  • Catwoman - Tom Cat (Light, Towards + Medium) has 5 less frames of block stun with less pushback and has 9 more miss recovery frames
  • Catwoman - Safe Cracker (Hard, Hard, Away + Medium) now has 16 startup frames (down from 19) and causes a splat knockdown on hit while having 14 more recovery frames on hit and 6 more recovery frames on block/miss
  • Catwoman - Kitty-Cornered (Hard, Hard, Hard) is now a high block and has 1 more frame of recovery
  • Catwoman - Tail Spin (Away + Hard) now has 26 startup frames (up from 23) and had its attack range slightly reduced

 

  • Cyborg - Power of the Mother Box Character Power input precision improved
  • Cyborg - Air Drone Character Power has 10 less startup frames, 20 less recovery frames, 120 duration frames (down from 200) and causes a ground bounce reaction with increased combo damage scaling
  • Cyborg - Land Drone Character Power has 5 less startup frames and 20 less recovery frames

 

  • Darksied - Backhand (Down + Light) causes a different reaction with 10 more cancel advantage frames on hit and has 1 less frame of recovery

 

  • Dr Fate - reduced the time before the end of round reaction will be when the round is won with Blood Price (Medium, Light, Light, Hard)

 

  • Enchantress - Pentacle Hex can now award First Hit Bonus
  • Enchantress - The gameplay message displaying the of the Curse applied by Pentacle Hex now lasts longer
  • Enchantress - Increased combo damage scaling after a fully charged unblock-able Evil Essence (Medium, Hard)
  • Enchantress - Fixed a bug preventing Pentacle Hex from doing damage during some frames of an opponent’s Block Escape, Air Escape, and Roll Escape
  • Enchantress - Xibalba Demon Attack and Demonic Sacrifice can no longer be avoided by Catwoman's Low Evade
  • Enchantress - Out of Body Experience (Supermove) will no longer sometimes auto-correct after the into cinematic
  • Enchantress - Eclipso's Grasp and Eclipso's Pull Gear Abilities now have a maximum range
  • Enchantress - Fixed issue with Divinity Spell Gear Ability not generating super meter while Spell of Protection is active
  • Enchantress - The Nothing Can Hurt Me Gear Augment will no longer sometimes stop working after using Demonic Guard

 

 

  • Firestorm - Adjusted the hit region on Atomic Destruction (Away + Light, Medium)

 

  • Flash - Victory Pose can no longer sometimes have the camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena

 

  • Gorilla Grodd - The cancel of Stampede can now also be done with Flip Stance or (Medium + Hard)
  • Gorilla Grodd - Skull Crush (Medium) now has 5 more frames of block stun with increased pushback and 7 less recovery frames
  • Gorilla Grodd - Cutthroat King (Medium, Medium) now has 16 startup frames (down from 19), 5 less frames of block stun, and recovers 4 frames faster
  • Gorilla Grodd - Animalistic (Medium, Medium, Hard) now has 17 startup frames (up from 14)
  • Gorilla Grodd - Straight Kick (Away + Medium) has 5 less frames of block stun
  • Gorilla Grodd - Mind Control now has 21 startup frames (down from 25), 9 active frames (up from 7) and is now -20 on block (down from -18)

 

  • Green Arrow - Up Haven Blast no longer interacts with projectile destroying attacks

 

  • Green Lantern - Reduced combo damage scaling on Lantern's Might, Bowled Over and their Meter Burned versions.
  • Green Lantern - Mechanized Assault (Supermove) now hits overhead and now receives a benefit from the Gear Augment Amplified Constructs
  • Green Lantern - Overcharged Lantern now has 5 more frames of block stun with increased pushback and has reduced combo damage scaling
  • Green Lantern - Overcharged Lantern Meter Burn now has 10 more frames of block stun with increased pushback and has reduced combo damage scaling

 

  • Harley Quinn - Adjusted the hit region of Single Shot (Away + Medium)
  • Harley Quinn - The visual effect for the Cupcake Bomb Gear Ability now correctly goes away with a practice reset

 

  • Hellboy - base stats adjusted to have 100 more ability, 50 less strength, 150 more health, and 200 less defense at level 20
  • Hellboy - Adjusted the base damage of special moves to compensate for the 100 more ability stat
  • Hellboy - Reduced the meter gain from executing Devil’s Revolver & Fist of Doom
  • Hellboy - Fixed several special moves interacting strangely with the Mohlomi’s Bell Character Power

 

  • Poison Ivy - Snap Trap (Down + Light) has its hit region adjusted, has 2 more cancel advantage frames and recovery 2 frames faster
  • Poison Ivy - the Chompy & Bitey Bash special move now has a Meter Burn
  • Poison Ivy - Datura Hammer Meter Burn now has 3 more frames of block stun on the first 4 hits
  • Poison Ivy - Bed of Thorns now does 4 base damage in total (up from 2)
  • Poison Ivy - Bed of Thorns Meter Burn now does 6 base damage in total (up from 4)
  • Poison Ivy - Bed of Thorns and the Meter Burn now do damage to the opponent if they jump out of its area of effect

 

  • Raiden - Electrocute now recovers 3 frames faster on block
  • Raiden - Almighty (Towards + Light, Down + Hard) now has 5 more frames of block stun with increased pushback and 5 less recovery frames
  • Raiden - Distant Thunder (Medium, Light, Down + Hard) has 2 more active frames, 4 more frames of cancel advantage, and 2 more recovery frames
  • Raiden - Low Pulse (Down + Light) has 5 more cancel advantage frames and recover 2 frames faster
  • Raiden - Low Kick (Down + Hard) now has 10 startup frames (down from 12)

  • Raiden - Roaring Strike (Jump + Light) now has 6 startup frames (down from 7)
  • Raiden - Heavy Chop (Jump + Medium) had its repel region adjusted making it more effective as a crossup

 

  • Robin - Assassin Strike has a more distinct visual effect when blocked
  • Robin - Fixed an issue where Holding Back (Supermove) could sometimes have its camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena

 

  • Scarecrow - Fixed issue with his Scythe Accessory having visual issues during background bounces in certain circumstances

 

  • Starfire - Star Dust Meter Burn startup increased by 2 frames
  • Starfire - Slightly increased forward and backward walkspeed
  • Starfire - Warlord's Lunge (Towards + Medium) has 10 less frames of block stun, 1 less frame of cancel advantage, 5 less recovery on hit, and 10 less recovery on block/miss
  • Starfire - Bad Shlorvak (Towards + Medium, Throw/Light + Medium) now comes out on block/miss
  • Starfire - Stop Zorkmorking Clorbag (Towards + Medium, Medium) now has 11 startup frames (down from 13) and does 7 base damage (up from 5)
  • Starfire - Side Scratch (Down + Light) now has 2 more cancel advantage frames

 

  • Sub-Zero - Cold Encounter (Away + Light, Light, Down + Hard) now has 5 less block recovery frames with increased pushback
  • Sub-Zero - Ice Ball has 4 less startup frames
  • Sub-Zero - Ice Blade (Jump + Medium) has 1 more active frame and had its repel region adjusted making it more effective as a crossup

 

  • Supergirl - Walking Heat Vision Character Power now requires one bar of meter to use
  • Supergirl - Air Heat Vision Character Power Gear Ability now requires one bar of meter to use
  • Supergirl - Straight Blast and Air Straight Blast cause 5 less frames of blockstun
  • Supergirl - Air Straight Laser now causes 10 more frames of blockstun with increased pushback
  • Supergirl - Power Struggle (Light, Light, Medium) causes 5 less frames of block stun, has 5 less frames of recovery on block and 10 more frames of recovery on miss
  • Supergirl - Side Kick (Down + Light) now has 9 startup frames (up from 7) and is -3 on block (up from -4)

 

  • Superman - In Practice Mode, the AI can now be set to use his Legendary Character Power as a reversal or wakeup

 

  • Wonder Woman - Fixed a visual issue that sometimes occurred when performing Shield Toss immediately after Amelthea Bash