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Elder God
Envois : 140
Inscrit : ‎05-07-2014

December Update!

[ modifié ]

DECEMBER UPDATE

 

General Gameplay fixes

 

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman
  • The Reward System for the AI Battle Simulator has been adjusted for the attacking team to:
    • Winning against a team which has a total level that is the same or higher rewards a Platinum Mother Box
    • Losing against a team which has a total level that is the same or higher rewards a Gold Mother Box
    • Winning against a team which has a lower total level rewards a Silver Mother Box
    • Losing against a team which has a lower total level rewards a Bronze Mother Box
  • The Reward System for the AI Battle Simulator has been adjusted for the defending team to:
    • Winning against a team of the same level rewards a Platinum Mother Box
    • Losing against a team of the same level rewards a Gold Mother Box
    • Winning against a team which has a different level than yours rewards a Silver Mother Box
    • Losing against a team which has a different level than yours rewards a Bronze Mother Box

 

Stage Specific Fixes

  • Atlantis - Fixed a bug where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slammed again after being destroyed
  • Batcave - Fixed bug where the camera could lose focus on the characters after remaining idle for an extended period of time

 

Character Specific Fixes

  • Atrocitus - Hate Pounce now correctly gets the damage increase granted by Legendary augment "Feline Fury"

 

  • Black Canary - Fixed a bug where the opponent would not be grounded after hitting a Canary Drop MeterBurn when the opponent was not facing her

 

  • Blue Beetle - Fixed issue with several Gear Abilities not being active when equipped in conjunction with his Legendary Accessory "The Reach's Finest Battle Scarab"

 

  • Brainiac - Fixed a bug where Cybernetic Charge was always keeping opponents on the same side, which could prevent it from being able to be jumped over or slide under

 

  • Captain Cold - adjusted the input window of Character Power special attacks and they require a more precise input
  • Captain Cold - Big Freeze MeterBurn will no longer linger it’s visual FX after hitting Hellboy while he has Broom's Rosary active
  • Captain Cold - Fixed a bug with Len's Thermal Motion Negating Gun Legendary item that would cause meter to drain faster than normal if the character power button was repeatedly pressed
  • Captain Cold - Fixed a bug that could prevent Captain Cold from reaching level 3 charge multiple times in a row when Len's Thermal Motion Negating Gun Legendary item is equipped

 

  • Cyborg - Round win animations now use the Dark Matter effects if his Legendary is equipped
  • Cyborg - Practice mode option Character Power Quick Cooldown now works correctly even if the Mother Box attack misses

 

  • Firestorm - Fixed sound effect not stopping when Firestorm dash cancels Heat Wave (Away + Hard)

 

  • Green Arrow - Fixed a rare bug which could cause one of the arrows in Sky Alert MeterBurn to visually be missing when done twice in rapid succession

 

  • Green Lantern - "Street Sweeper" Gear Augment now has audio on the last volley of bullets

 

  • Hellboy - Fixed several attacks causing incorrect reactions when hitting Hellboy while he has Broom's Rosary active
  • Hellboy - Fixed issues where opponent's parries could sometimes cause an incorrect animation to play on Hellboy while he has Broom's Rosary active
  • Hellboy - Visual effects from Broom's Rosary will no longer sometimes linger after practice reset
  • Hellboy - Vasilisa's Gift MeterBurn Gear Ability will no longer sometimes cause an opponent to move to an incorrect location when hitting them out of a dash
  • Hellboy - "Holy Hand Grenade" Gear Augment will no longer leave a lingering FX when a transition occurs
  • Hellboy - "Lucky Horseshoe" Gear Augment now can only activate after hitting an opponent with a 7 or more hit combo, as the text description says
  • Hellboy - "Lucky Horseshoe" Gear Augment no longer activates in practice mode

 

  • Poison Ivy - "Acidic Bile" Gear Augment now applies to Burrow

 

  • Sub-Zero - Fixed as issue where an opponent's weapon could switch hands at an unexpected time when hit by Ground Freeze MeterBurn gear ability

 

  • Superman - Fixed an issue with opponent's head tracking being temporarily incorrect after being hit by Air Heat Vision