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Patch Notes 10-4-16

by Elder God ‎10-03-2016 02:32 PM - edited ‎10-04-2016 12:08 PM

MKXL Patch Notes 10-4-16

 

Version number = XB1 - 0. 305-6-e203e49d | PS4 - 0. 305-6-9ae01faf | PC 0.305-6

 

 

General Gameplay fixes

  • Many move list corrections
  • Increased energy cost to start running to 25 (up from 15)
  • Increased energy cost to cancel into a dash (where applicable) to 25 (up from 15)
  • Getting hit while running will now drain 50 energy
  • The increased hurt regions when you perform an air attack now activate one frame before the hit region activates
  • Kounter message added when a hit lands as a counterattack or punish
  • Delayed Wakeup will no longer activate if the block button is pressed or held while holding down
  • You are no longer able use specific timing to avoid recovery frames on some jump attacks which used weapons
  • Reduced the victim blockstun along with the attacker block recovery on many moves (keeping the same +|- on block advantage)
  • WBID unlocks no longer have additional requirements

 

Character Specific Fixes

  • Alien - while attacking with the tail Alien will have an extended hurt region
  • Alien - fixed an issue with Alien’s ducking hurt regions not resizing properly
  • Alien - Towards+BK now has 19 startup frames (up from 17)
  • Alien - adjusted the increased hurt regions during the active frames of jumping attacks
  • Alien - Tail Slam no longer has armor
  • Alien - Tail Flip & Tail Slam now have 20 startup frames (up from 18), 2 active frames (down from 4), & had the hit region adjusted
  • Alien - Tail Flip is now -10 on block (down from -7) and Tail Slam is now -28 on block (down from -17)
  • Alien - Xeno Strike is now +14 on hit (down from +22)
  • Alien - Tail Snag is now +14 on hit (down from +20) and Tail Grab is now +18 on hit (down from +48)
  • Alien - adjusted the hit region of Tail Snag & Tail Grab to hit more consistent
  • Alien - fixed a bug which could allow Alien to cancel out of miss recovery of a jump attack into a special move or combo string
  • Alien (Acidic) - adjusted the air reaction of Acid Blood to prevent an opponent from being otg-juggled during it
  • Alien (Acidic) - fixed an issue where Acid damage over time was not stacking properly
  • Alien (Acidic) - Acid Blood now self-inflicts 3 damage (up from 1) & Erosive Blood now self-inflicts 3 damage (up from 1.5)
  • Alien (Konjurer) - Fixed an issue which could cause Drone Drop to hit multiple times on the same frame Alien was in block pause
  • Alien (Tarkatan) - Chop Chop Shop now has 2 hits of armor
  • Alien (Tarkatan) - Spinner no longer has armor
  • Alien (Tarkatan) - Tarkatan Rush can no longer be delayed (Tarkatan Fury can still be delayed)

 

  • Bo Rai Cho - dash forward now takes 26 frames (down from 33)
  • Bo Rai Cho - run startup is now 13 frames (down from 15)
  • Bo Rai Cho - back dash recovers 2 frames faster and travels slightly further
  • Bo Rai Cho - fixed a bug which would allow an opponent to block after Fart Cloud if it hit late on the same frame Bo Rai Cho exited the attack
  • Bo Rai Cho - Fist Flurry, Monkey Flips, & Bump n Dump now have 2 hits of armor
  • Bo Rai Cho - fixed a bug where damage scaling was being reset after Tumble Kicks & Monkey Flips
  • Bo Rai Cho - adjusted the hit region of Tumble Kicks & Monkey Flips to hit more consistent
  • Bo Rai Cho (Dragon Breath) - Up Fire Spit & Up Fire Breath now destroy most incoming basic projectiles
  • Bo Rai Cho (Dragon Breath) - fixed a bug where Up Fire Breath could trade with Shinnok’s (Necromancer) Summoned Fiend from far away
  • Bo Rai Cho (Dragon Breath) - Up Fire Spit now recovers 5 frames faster
  • Bo Rai Cho (Drunken Master) - Spinning Hammers now has 2 hits of armor
  • Bo Rai Cho (Bartitsu) - Spinning Kane & Spin and Slam now recovers 10 frames faster on miss
  • Bo Rai Cho (Bartitsu) - Spinning Kane & Spin and Slam now destroy most incoming basic projectiles
  • Bo Rai Cho (Bartitsu) - Snag and Bump & Kane Strike now have 2 hits of armor
  • Bo Rai Cho (Bartitsu) - Bo Rai Cho can now perform the Kove brutality while using this variation

 

  • Cassie - Towards+FK now has 20 startup frames (up from 15)
  • Cassie - Getaway Flip now has 45 miss recovery frames (up from 36)
  • Cassie (Hollywood) -
  • Cassie (Brawler) -
  • Cassie (Spec Ops) -

 

  • D'Vorah - fixed a bug causing her head collision to get smaller while running
  • D'Vorah - Spawning Puddle is now +12 on block (down from +22) and has reduced pushback
  • D'Vorah - Spawning Pool is now +27 on block (down from +47) and has reduced pushback
  • D'Vorah - Towards+BP now hits mid
  • D'Vorah - increased the hit advantage and cancel advantage of Towards+FK
  • D'Vorah (Brood Mother) - reduced the recovery of Bug Blast, Bug Bomb, & Enhance Bug Bomb by 4 frames
  • D'Vorah (Brood Mother) - increased damage scaling on Bug Blast, Bug Bomb, & Enhance Bug Bomb
  • D'Vorah (Brood Mother) - reduced the block stun on Bug Blast, Bug Bomb, & Enhance Bug Bomb by 10 frames
  • D'Vorah (Brood Mother) - reduced the damage of Bug Bomb by 1
  • D'Vorah (Brood Mother) - reduced the damage of Crawler by 1
  • D'Vorah (Brood Mother) - Enhanced Bug Bomb no longer sometimes visually stays on screen when blocked
  • D'Vorah (Swarm Queen) - Vortex Swarm is now +3 on block (down from +22)
  • D'Vorah (Swarm Queen) - Infestation is now +1 on block (down from +20)
  • D'Vorah (Venomous) - replaced Bug Spray (enhanced) with a new attack called Bug Burst
  • D'Vorah (Venomous) - Venomous brutality requirements changed

 

  • Ermac - Force Port when done as a wakeup attack no longer has armor
  • Ermac - Towards+BK now has 16 startup frames (up from 12), is -25 on block (down from -22), and does 5 damage (down from 7)
  • Ermac - increased combo damage scaling on Force Lift & Tele-Lift
  • Ermac - reduced the blockstun of Air Soul Blast by 10 frames and reduced the pushback
  • Ermac - Up Soul Blast is now +22 on hit (down from +27)
  • Ermac - Away+FP,BP is now +15 on hit (down from +23)
  • Ermac (Mystic) - reduced the pushback on Levitate
  • Ermac (Mystic) - fixed a bug where if Ermac was hit on a certain frame after connecting with Levitate, the life gain and meter drain could be active longer than intended
  • Ermac (Mystic) - increased combo damage scaling on Tele-Hang, Tele-Hold, Tele-Choke, & Levitate
  • Ermac (Master of Souls) - increased combo damage scaling on Soul Ball & Soul Trap
  • Ermac (Spectral) - Spectral Charge now has 2 hits of armor
  • Ermac (Spectral) - Force Port & Soul Blast while hovering no longer has armor

 

  • Erron Black - Towards+FP now has 23 startup frames (up from 16)
  • Erron Black - Slide Shots now has 2 hits of armor
  • Erron Black (Gunslinger) -
  • Erron Black (Outlaw) - Sand Throw (pocket sand) no longer has armor
  • Erron Black (Outlaw) - Sand Throw is now -5 on block (up from -20) with increased pushback and does 4 more damage
  • Erron Black (Marksman) -

 

  • Ferra/Torr - reduced the blockstun of Ferra Toss by 10 frames and reduced the pushback
  • Ferra/Torr (Ruthless) -
  • Ferra/Torr (Vicious) -
  • Ferra/Torr (Lackey) - Torr Up no longer has armor

 

  • Goro - BP,FP,BK is now -2 on block (up from -5)
  • Goro - Towards+BP now has 17 startup frames (down from 22)
  • Goro - Increased the range of Towards+FK
  • Goro - removed 5 recovery frames from Away+BK
  • Goro - Shokan Bolt now has 16 startup (down from 23) and has 5 less recovery frames
  • Goro - Shokan Blast now has 21 startup (down from 27) and has 5 less recovery frames
  • Goro - Fist Flurry now does all 6 hits on block and is now -12 on block (down from -5)
  • Goro - Fist Flurry & Punch Walk now cause the same air reactions making combos more consistent
  • Goro - Shokan Slam & Krush now have 2 hits of armor
  • Goro - Fist Flurry no longer pops up the opponent but can still be enhanced
  • Goro (Kuatan Warrior) - Chest Charge now has 2 hits of armor
  • Goro (Dragon Fangs) - Piercing Fang is now +7 on block (down from +12)
  • Goro (Dragon Fangs) - Dragon Spin no longer has armor
  • Goro (Dragon Fangs) - Piercing Fang now has 2 hits of armor
  • Goro (Dragon Fangs) - Shokan Massacre now has 2 hits of armor
  • Goro (Tigrar Fury) - removed 5 recovery frames from Flame Ball
  • Goro (Tigrar Fury) - Dragon Torch now has 30 frames of armor (up from 20)
  • Goro (Tigrar Fury) - Dragon Breath is now +7 on block (down from +12)
  • Goro (Tigrar Fury) - Flame Chain has increased pushback on block, has 4 less recovery frames, and the last two projectiles now hit mid

 

  • Jacqui - BP,FP,BP is now -2 on block (down from -7)
  • Jacqui - Forces Charge now has 2 hits of armor
  • Jacqui - Away+BP now has 5 less block cancel advantage
  • Jacqui (Full Auto) - increased combo damage scaling on Towards+BP,UP+BP,BP+BK
  • Jacqui (Full Auto) - Up Rocket is now -3 on block (down from +5)
  • Jacqui (Full Auto) - Rocket Power is now +7 on block (down from +28)
  • Jacqui (Full Auto) - increased combo damage scaling on Up Rocket & Rocket Power
  • Jacqui (Shotgun) - Double Barrel is now -1 on block (up from -5)
  • Jacqui (Shotgun) - Low Blast is now -11 on block (down from -6)
  • Jacqui (Shotgun) - increased combo damage scaling on Low Blow & Low Blast
  • Jacqui (Shotgun) - Low Blow is now +9 on hit when done a second time in the same combo (down from +39)
  • Jacqui (Shotgun) - Low Blast is now +19 on hit when done a second time in the same combo (down from +39)
  • Jacqui (High Tech) - Quick Burst has an additional 3 recovery frames
  • Jacqui (High Tech) - Quick Burst is now -1 on block (down from +2)
  • Jacqui (High Tech) - Quick Burst level 2 is now +8 on block (down from +11)
  • Jacqui (High Tech) - Quick Burst level 3 is now +7 on block (down from +10)

 

  • Jason - Down+FP is now -4 on block (down from -2)
  • Jason - Choke Slam & Temple Slam now have 2 hits of armor
  • Jason (Slasher) - Bloodlust & Shoulder Charge now have 2 hits of armor
  • Jason (Slasher) - added 5 recovery frames to and increased combo damage scaling on Shoulder Push
  • Jason (Relentless) - Blood Mist now has 3 hits of armor
  • Jason (Unstoppable) - Jason will now properly resurrect when killed by the second hit of Predator's Scimitar Stab
  • Jason (Unstoppable) - Fixed a bug where an opponent could lose a round if they had a damage over time effect which cannot kill active on them while Jason resurrected

 

  • Jax - Dash Fist cannot be changed into Downward Dash Fist if its armor is hit
  • Jax - changing Dash Fist into Downward Dash Fist will remove its armor
  • Jax - Gotcha Beatdown no longer has armor
  • Jax - FP, FP is now +1 on block (down from +2)
  • Jax (Heavy Weapons) - Fixed bug where Jax could be holding the rocket launcher in his hand during his X-Ray attack and cinematic
  • Jax (Pumped Up) - Gotcha Extreme now has 2 hits of armor
  • Jax (Wrestler) -

 

  • Johnny Cage - Nutcracker & Ultra Flipkick no longer have armor
  • Johnny Cage - Eclipse Kick now has 2 hits of armor
  • Johnny Cage - Ultra Flipkick is now -1 on block (up from -16) and has increased pushback
  • Johnny Cage (Fisticuffs) - Fist Bump can now be enhanced after activation which can then be cancelled into any attack or special move
  • Johnny Cage (Stunt Double) - Eclipse Kick while Mimics are activated will no longer lose its armor
  • Johnny Cage (Stunt Double) - reduced the blockstun Shadow Kick while Mimics are active by 10 and reduced the pushback
  • Johnny Cage (Stunt Double) - reduced the blockstun of the first hit of Shadow Dropkick while Mimics are active by 20 and of the second hit by 10
  • Johnny Cage (Stunt Double) - Fixed a bug that was preventing Eclipse Kick from being cancelled into during Mimic activation
  • Johnny Cage (Stunt Double) - Double Straight Forceball now does 12 damage (down from 16)
  • Johnny Cage (A-List) - added 5 frames before a dash cancel is active if a move is charged during the opponents block stun

 

  • Kano - Black Dragon Ball no longer has armor
  • Kano - reduced the blockstun on Multi Blades by 5 frames
  • Kano (Cutthroat) - Fixed a bug which could cause Kano to lose the round if he had Power Up or Charge Up activate while Jason (Unstoppable) resurrected
  • Kano (Cutthroat) - Away+FP can no longer be cancelled when blocked and is now -15 on block (down from -10)
  • Kano (Cutthroat) - Charge Up no longer has armor
  • Kano (Cutthroat) - Power Up & Charge Up now have 10 more recovery frames when done while the opponent is blocking
  • Kano (Cutthroat) - Away+FP,BP,FP is now -10 on block (down from 0)
  • Kano (Cybernetic) - Eye Blast no longer has armor and is now +4 on block (up from -11) and has 10 less recovery frames
  • Kano (Commando) - Strangle, Power Bomb, & Rib Breaker now have 2 hits of armor

 

  • Kenshi - Away+BP recovery reduced by 5 frames
  • Kenshi - Towards+BK is now +4 on block (up from +2)
  • Kenshi - BK, BK, FP, BP now does 7 damage (up from 5)
  • Kenshi - various combo damage scaling adjustments
  • Kenshi - Sword Dance & Blade-Nado no longer has armor
  • Kenshi - Blade-Nado is now +47 on hit (up from +42)
  • Kenshi - Sword Dance is now -7 on block (up from -12)
  • Kenshi (Balanced) - Spirit Push is now -10 on block (up from -15)
  • Kenshi (Balanced) - Spirit Charge now has 2 hits of armor and increased recovery frames by 5
  • Kenshi (Balanced) - Spirit Charge is now +3 on block (up from -2)
  • Kenshi (Balanced) - Telekinetic Slice & Telekinetic Slash have 4 less recovery frames on miss
  • Kenshi (Balanced) - Telekinetic Slash has a different reaction which can allow for combos afterwards
  • Kenshi (Balanced) - fixed a bug which could cause Tele-Flurry & Tele-Beatdown hit regions could be misaligned
  • Kenshi (Balanced) - Karma Eruption no longer has armor and is now -2 on block (down from -17)
  • Kenshi (Balanced) - Tele-Beatdown is now +1 on block (up from -9) and has increased pushback
  • Kenshi (Balanced) - Karma Eruption recovers 10 frames faster on miss & hit
  • Kenshi (Possessed) - Demonic Slice & Soul Charge now have 2 hits of armor
  • Kenshi (Possessed) - Sickle Strike no longer has armor and is now 0 on block (up from -10) with increased pushback
  • Kenshi (Possessed) - Towards+BK has 10 less recovery frames on block & miss
  • Kenshi (Possessed) - Soul Charge is now +3 on block (up from -9)
  • Kenshi (Possessed) - adjusted the hit regions of Demonic Strike & Demonic Slice
  • Kenshi (Kenjutsu) - Tele-Suspend no longer has armor
  • Kenshi (Kenjutsu) - Tele-Blast now has 2 hits of armor

 

  • Kitana - Away+BP now has 18 frames startup (down from 25)
  • Kitana - increased the range on Towards+BP
  • Kitana - FK,Down+BK is now -5 on block (down from -15)
  • Kitana - Rising Blades can no longer be cancelled into regular air special moves on hit
  • Kitana - Rising Fan & Rising Blades can be cancelled into air enhanced special moves on hit, block, or miss
  • Kitana - Throat Slice is now -16 on block (up from -30)
  • Kitana - Throat Slash now has 2 hits of armor and is now -8 on block (up from -30) with increased pushback
  • Kitana - increased fan projectile damage by 1
  • Kitana - Square Boost & Square Wave now recover 25 frames faster on miss
  • Kitana - Square Wave now has 2 hits of armor
  • Kitana - After Air Float & Princess Flutter you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
  • Kitana (Royal Storm) - Air Square Boost & Air Square Wave now recover 10 frames faster on miss
  • Kitana (Royal Storm) - Air Square Wave now has 2 hits of armor
  • Kitana (Royal Storm) - BP,BK is now -1 on block (up from -11) with increased pushback
  • Kitana (Royal Storm) - Fan-Nado & Fan Vortex have increased pushback on block
  • Kitana (Assassin) - Assassin Impale now has 2 hits of armor
  • Kitana (Mournful) - Staff Smash & Eclipse Kick now have 2 hits of armor
  • Kitana (Mournful) - Increased glaive projectile damage by 1

 

  • Kotal Kahn - Away+FP now hits high
  • Kotal Kahn - Sunstone is now 0 on block (down from +5)
  • Kotal Kahn - Burning Sunstone is now +6 on block (down from +15)
  • Kotal Kahn - Towards+FP is now -2 on block (up from -6) and had the pushback increased
  • Kotal Kahn - Towards+FP,BP is now -1 on block (up from -6)
  • Kotal Kahn - Away+FK,BP is now +2 on block (up from -3) and had the pushback increased
  • Kotal Kahn (Blood God) - Obsidian Totem now lasts for 240 frames (down from 400)
  • Kotal Kahn (War God) - Sword Takedown & Sword Quake now have 2 hits of armor
  • Kotal Kahn (War God) - Overhead Sword Smash no longer has armor
  • Kotal Kahn (War God) - Sword Toss is now +13 on block (down from -+18)
  • Kotal Kahn (War God) - Spinning Sword Toss is now +10 on block (down from +20)
  • Kotal Kahn (Sun God) - Moon God Choke now has 2 hits of armor

 

  • Kung Lao - Towards+FP is now -2 on block (up from -5) and has reduced recovery
  • Kung Lao - Away+FP now hits high, has 7 startup frames (down from 12), and is 0 on block (up from -11) and has reduced recovery
  • Kung Lao - Away+FP,BP,BP+BK is now -3 on block (up from -13) and has increased pushback
  • Kung Lao - Towards+BP,FP is now -3 on block (up from -8)
  • Kung Lao - Towards+BP,FP,Down+FP is now -7 on block (up from -14)
  • Kung Lao - Towards+FK is now +1 on block (up from -4) and has reduced recovery
  • Kung Lao - Towards+FK,BK is now +2 on block (up from -4) and has reduced recovery
  • Kung Lao - Down+FP now has 7 startup frames (down from 8)
  • Kung Lao - Vortex no longer has armor
  • Kung Lao - Advance Teleportation now has 2 hits of armor and disappears 10 frames faster
  • Kung Lao - Hammer Punch will knock the opponent down if it is done on the way up after Advance Teleportation’s armor is hit
  • Kung Lao (Tempest) - Cyclone no longer has armor
  • Kung Lao (BuzzSaw) - increased damage on hat projectiles by 1
  • Kung Lao (BuzzSaw) - Upward Buzz Saw now hits overhead
  • Kung Lao (BuzzSaw) - Upward Grinder recovers 4 frames faster
  • Kung Lao (BuzzSaw) - Low Grinder has increased pushback on block
  • Kung Lao (BuzzSaw) - Low Buzz Saw has 5 less blockstun frames
  • Kung Lao (BuzzSaw) - Hat Grinder & Buzz Saw now recover 4 frames faster
  • Kung Lao (Hat Trick) - Adjusted the hit regions on Hat-A-Rang & Hat Call Back to hit more consistently
  • Kung Lao (Hat Trick) - Slightly easier to combo after Hat Call Back & Heavy Call Back

 

  • Kung Jin - added 8 miss recovery frames to Cartwheel Smash
  • Kung Jin - Towards+BP now has 24 startup frames (up from 19) and is -7 on block (down from -10)
  • Kung Jin (Ancestral) - Low Shot now fires 1 frame faster
  • Kung Jin (Ancestral) - Quiver activations now last 420 frames (up from 360)
  • Kung Jin (Ancestral) - Frame Data for arrow types are now shown in the movelist
  • Kung Jin (Ancestral) - Fire Arrows cause 10 more block stun frames and have increased pushback
  • Kung Jin (Ancestral) - Vampiric Arrows cause 10 more block stun frames and have increased pushback
  • Kung Jin (Bojutsu) - Bo Flame & Bo Inferno now have 12 startup frames (down from 18) and have reduced recovery
  • Kung Jin (Bojutsu) - Bo Strike, Bo Spin, & Low Bo Spin no longer have armor
  • Kung Jin (Bojutsu) - Bo swat is now -12 on block (down from -20) and does 7 damage (down from 9)
  • Kung Jin (Bojutsu) - Bo Strike is now +3 on block (up from -20)
  • Kung Jin (Shaolin) - Up Kick & Rising Strike are now -24 on block (down from -7) with adjusted pushback
  • Kung Jin (Shaolin) - Up Kick & Rising Strike now do 7 & 12 damage (down from 9 & 13)
  • Kung Jin (Shaolin) - Shaolin drop & Shaolin Slam now do 5 & 9 damage (down from 6 & 10)
  • Kung Jin (Shaolin) - Shaolin drop & Shaolin Slam are now -24 & -17 on block (down from -7) and now gain additional block stun frames the longer it is delayed
  • Kung Jin (Shaolin) - Low Chak-A-Rang no longer returns when blocked and is now -5 on block (down from 0)

 

  • Leatherface - Spin-Sanity no longer has armor
  • Leatherface - Low Grinder & Psycho Slasher now have 2 hits of armor
  • Leatherface (Killer) -
  • Leatherface (Butcher) - Mallet Slam no longer has armor
  • Leatherface (Pretty Lady) -

 

  • Liu Kang - Down+FP now has 7 startup frames (down from 9)
  • Liu Kang - Flying Dragon Strike & Dragon's Wrath now have 2 hits of armor
  • Liu Kang (Flame Fist) - Windmill Flurry’s cancel window now starts 5 frames later
  • Liu Kang (Flame Fist) - Away+FK,BK,BP now hits overhead and is -15 on block (down from -5)
  • Liu Kang (Flame Fist) - BK,BK,BP now hits overhead and is -13 on block (down from -7)
  • Liu Kang (Flame Fist) - Windmill Flurry no longer has armor
  • Liu Kang (Dragon’s Fire) - added 3 additional frames before you can dash cancel out of Dragon Fire if the opponent is blocking
  • Liu Kang (Dualist) - activated Soul Spheres now do proximity damage to the opponent when activated and prevent the opponent from running through it
  • Liu Kang (Dualist) - activated Soul Spheres can now be ignited by Solar Blast & Solar Flare
  • Liu Kang (Dualist) - getting hit while charging Yang will now activate the current level of the buff
  • Liu Kang (Dualist) - Solar Blast has 5 less frames of blockstun and increased pushback

 

  • Mileena - combo damage scaling adjustments and increases
  • Mileena - Away+FP now hits high and starts up in 10 frames (down from 15)
  • Mileena - Flip n' Roll no longer recovers in time to juggle the opponent
  • Mileena - Flip n' Roll can now be enhanced to roll backwards allowing for a juggle
  • Mileena (Piercing) - Away+FP now hits high and starts up in 10 frames (down from 11)
  • Mileena (Ethereal) -
  • Mileena (Ravenous) -

 

  • Predator - Down+FP is now -4 on block (up from -6) and had a hit region adjustment
  • Predator - Scimitar Slam no longer automatically bounces the opponent for a combo
  • Predator - Scimitar Stab & Scimitar Slam can now be enhanced to juggle the opponent
  • Predator (Warrior) - Dread Launch now has 11 startup frames (down from 13) and is +6 on block (up from -14)
  • Predator (Warrior) - Dread Launch now has 2 hits of armor and no longer allows for a followup afterwards
  • Predator (Warrior) - Away+FK, Down+BP does 4 more damage
  • Predator (Warrior) - Destruct Sequence now activates and recovers 5 frames faster
  • Predator (Warrior) - Self-Destruct now activates 5 frames faster and recovers 12 frames faster
  • Predator (Hunter) - Trap & Snag will now properly damage scale when done twice in the same combo
  • Predator (Hunter) - removed 19 recovery frames from Medi-Kit & Quick Healing
  • Predator (Hish-Qu-Ten) -

 

  • Quan Chi - Towards+FP is now -5 on block (up from -13), +9 on hit (up from +1), and have 20 recovery frames (down from 28)
  • Quan Chi - Towards+FP,BK,BP is now -5 on block (up from -14) and has increased pushback
  • Quan Chi - Away+BP now hits mid
  • Quan Chi - Towards+BK now hits overhead, does 7 damage (up from 5) and is -11 on block (down from -5)
  • Quan Chi - Demon Skull is now +6 on block (down from +16)
  • Quan Chi - adjusted the timing of being hit by trance while airborne to be more consistent with the grounded reaction
  • Quan Chi (Sorcerer) - Fixed an issue where armor from Dark Curse would not always have a fresh timer on a new activation
  • Quan Chi (Warlock) - Portal Stab now has 3 hits of armor, is -2 on block (up from -6), and has 11 less recovery frames
  • Quan Chi (Warlock) - Portal Slam no longer has armor
  • Quan Chi (Warlock) - Fixed a bug where an opponent could momentarily be floating in the air after being hit by Portal Stab
  • Quan Chi (Summoner) -

 

  • Raiden - BK, BK is now +2 on block (up from -5) and can now be special cancelled
  • Raiden - Down+FK is now -4 on block and adjusted the hit region
  • Raiden - Vicinity Burst now has 2 hits of armor, hits mid, is -2 on block (down from 0), does 9 damage (up from 5), and no longer knocks down
  • Raiden - Vicinity Blast now does 8 damage (up from 5) and has 10 less recovery frames
  • Raiden - Electrocute & Shocker now hit mid
  • Raiden - Thunder Strike & Shocker no longer has armor
  • Raiden - Thunder Fly & Air Thunder Fly now have 2 hits of armor
  • Raiden - Electric Fly & Thunder Fly (air & ground) now recover 15 frames faster on miss
  • Raiden (Thunder God) -
  • Raiden (Displacer) -
  • Raiden (Master of Storms) - Directional Static Trap startup and recovery is more consistent now
  • Raiden (Master of Storms) - Static Trap passive damage is now 0.5 (up from 0.2)
  • Raiden (Master of Storms) - Static Trap now activates in 14 frames (down from 16)
  • Raiden (Master of Storms) - Full Trap now activates in 11 frames (down from 12)

 

  • Reptile - Acid Spit now has 16 frames startup (down from 17), does 7 damage (down from 8) and has 6 less recovery frames
  • Reptile - Acid Puddle now prevents the opponent from running over it
  • Reptile - Klaw Pounce now does 9 damage (up from 7)
  • Reptile - Klaw Bounce no longer allows for a combo juggle afterwards, is now -6 on block (up from -19), and does 12 damage (up from 7)
  • Reptile - Klaw Slash no longer has armor
  • Reptile - Slippery Slide now has 2 hits of armor and is +37 on hit (down from +40)
  • Reptile (Deceptive) - Invisibility no longer has armor
  • Reptile (Nimble) -
  • Reptile (Noxious) -

 

  • Scorpion - Flameport no longer has armor as a wakeup
  • Scorpion - Takeout now has 2 hits of armor
  • Scorpion (Ninjutsu) -
  • Scorpion (Hellfire) - added 2 additional frames before you can dash cancel out of Fire Ball if the opponent is blocking
  • Scorpion (Inferno) - Minion Slam is now +2 on block (up from -21)
  • Scorpion (Inferno) - Minion Strike is now +3 on block (up from -27)

 

  • Shinnok - Towards+FK now has 13 startup frames (down from 16), is -1 on block (up from -6) and has slightly extended range
  • Shinnok - Hell Sparks & Hell Blast enhanced is now +5 on block (down from +14) and has reduced pushback
  • Shinnok - Krushing Shoulder now has 2 hits of armor & no longer does the ground burst automatically afterwards
  • Shinnok - Charging Shoulder & Krushing Shoulder can now be enhanced on block or hit to perform the ground burst which has a modified reaction
  • Shinnok - Amulet Strike is now -6 on block (up from -11) and has 5 less recovery frames on miss
  • Shinnok (Impostor) - adjusted the timing of being hit by Mimicry while airborne to be more consistent with the grounded reaction
  • Shinnok (Impostor) - Mimicry is now +17 on hit (down from +104)
  • Shinnok (Bone Shaper) - Scepter Launch no longer has armor
  • Shinnok (Bone Shaper) - Dark Beam is now -9 on block (up from -12) and has increased pushback
  • Shinnok (Bone Shaper) - Dark Blast is now 0 on block (up from -3) and has increased pushback
  • Shinnok (Necromancer) - Devil's Flick has increased pushback
  • Shinnok (Necromancer) - Judgment Fist & Judgment Smash can now be dash cancelled out of before the drop

 

  • Sonya - Away+FP now has 19 startup frames (up from 12) and 2 active frames (down from 4)
  • Sonya - Away+FP,BK now has 16 startup frames (down from 14)
  • Sonya - Leg Slam now has 2 hits of armor
  • Sonya (Covert Ops) -
  • Sonya (Demolition) - adjusted the hit region on Bake 'n' Wake and it now has 5 additional recovery frames
  • Sonya (Demolition) - Only 1 of each type of Grenade can now be used in the same combo
  • Sonya (Special Forces) -

 

  • Subzero - Towards+FP now has 10 startup frames (down from 15)
  • Subzero - Towards+FP,BP is now -2 on block (down from +2)
  • Subzero - Down+FP now has 7 startup frames (down from 9)
  • Subzero - Icy Slide now has 2 hits of armor
  • Subzero - Frost Bomb no longer has armor and has 10 less recovery frames on hit and miss
  • Subzero - Ice Burst is now -5 on block (up from -10)
  • Subzero - Down+BP now has 11 startup frames (down from 12) and 4 active frames (up from 3)
  • Subzero - fixed a bug where an opponent would drop out of a frozen reaction if Subzero blocked an attack on the same frame
  • Subzero (Cryomancer) - Crushing Hammer no longer has armor
  • Subzero (Cryomancer) - Towards+BK,BP,FP+FK now does the same animation and damage as the other variations
  • Subzero (Cryomancer) - added new special move Polar Puncture & Arctic Assault which functions as a command grab which can be special cancelled out of on hit
  • Subzero (Cryomancer) - Frost Hammer & Crushing Hammer do 2 less damage
  • Subzero (Cryomancer) - Towards+FP,BP is now -7 on block (down from 0)
  • Subzero (Cryomancer) - Towards+FP,BP,BP is now -14 on block (down from -9)
  • Subzero (Unbreakable) - Barrier Of Ice now has 25 less recovery frames
  • Subzero (Unbreakable) - Barrier Of Frost now has 15 less recovery frames
  • Subzero (Unbreakable) - Ice Burst & Frost Bomb have increased pushback when Ice Aura or Frozen Aura are active
  • Subzero (Grandmaster) - Ice Statue no longer has armor

 

  • Takeda - combo damage scaling adjustments and increases
  • Takeda - Towards+FP,BP,BP+BK & Towards+FP,BP+BK is now -24 on block (down from -21)
  • Takeda - Tornado Strike no longer has armor
  • Takeda - Fist Whirlwind now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
  • Takeda - Tri Kunai has 10 less blockstun frames and reduced pushback
  • Takeda - Away+BP now has 25 startup frames (up from 24)
  • Takeda - Towards+BK is now +4 on block (down from +9)
  • Takeda (Shirai Ryu) - Shirai Ryu Phase no longer has armor on wakeup
  • Takeda (Lasher) - Whip Flurry now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
  • Takeda (Lasher) - Whip Flip no longer has armor
  • Takeda (Ronin) - Away+BP now has 20 startup frames (up from 15)
  • Takeda (Ronin) - adjusted the hit region of Away+FP
  • Takeda (Ronin) - Away+FP,FP is now -2 on block (down from 0)
  • Takeda (Ronin) - Blade Summon no longer has armor
  • Takeda (Ronin) - added 5 additional recovery frames to Quick Kall if the opponent is blocking

 

  • Tanya - combo damage scaling adjustments and increases
  • Tanya - Low Drill Kick no longer has armor
  • Tanya - fixed a bug that would allow Tanya to cancel the recovery of a Teleport into a special move
  • Tanya - removed 5 recovery frames from teleports
  • Tanya (Kobu Jutsu) - Tonfa Strike now has 1 hit of armor
  • Tanya (Kobu Jutsu) - Tonfa Swipe can no longer be delayed (Tonfa Strike can still be delayed)
  • Tanya (Dragon Naginata) - Spinning Kick now has 1 hit of armor
  • Tanya (Pyromancer) - Devil's Dust now has 2 hits of armor and does 10 damage (up from 7)
  • Tanya (Pyromancer) - Dark Shroud now does 7 damage (up from 5)
  • Tanya (Pyromancer) - Air Fireball now does 8 damage (up from 6)
  • Tanya (Pyromancer) - Fireball now does 8 damage (up from 7)
  • Tanya (Pyromancer) - Surging Blast now does 12 damage (up from 10)
  • Tanya (Pyromancer) - Air Surging Blast now goes 15 damage (up from 12)

 

  • Tremor - Towards+FP now has 6 startup frames (down from 7)
  • Tremor - Away+FP now has 14 startup frames (down from 19)
  • Tremor - Down+FP now has 8 startup frames (down from 9)
  • Tremor - Towards+BP now has 26 startup frames (down from 30), is +2 on block (up from -6), and has 11 less miss recovery frames
  • Tremor - Towards+BK is now +6 on block (up from -14) and now hits high
  • Tremor - Stone Slam cannot be changed into Stone Kut or Stone Hammer if its armor is hit
  • Tremor - changing Stone Slam into Stone Kut or Stone Hammer will remove its armor
  • Tremor - adjusted the hit reaction Rock Blast (Up Shatter) to reduce the combo potential
  • Tremor (Aftershock) -
  • Tremor (Metallic) - Gold Launch no longer has armor
  • Tremor (Metallic) - Magma Blast now has 2 hits of armor
  • Tremor (Crystalline) - Fixed a bug where a summoned Krystal could be invisible while thrown
  • Tremor (Crystalline) - Krystal Blast no longer has armor

 

  • Triborg - Away+FP now has 22 startup frames (up from 18) and 4 more hit cancel advantage
  • Triborg - Towards+FP,FK is now -8 on block (down from -4), +8 on hit (down from +12), has 4 additional miss recovery frames, and has 4 more hit cancel advantage
  • Triborg - Away+FK now has 16 frames startup (down from 15) and is -6 on block (up from -8)
  • Triborg - Slide And Strike now has 2 hits of armor
  • Triborg - fixed a bug where an opponent would drop out of a frozen reaction if Triborg blocked an attack on the same frame
  • Triborg (LK-9T9) - Flame Thrower now has 2 hits of armor
  • Triborg (LK-9T9) - Straight Missile has 5 less recovery frames, 5 more blockstun frames, & some slight pushback
  • Triborg (LK-9T9) - Flame Burner has some additional pushback
  • Triborg (LK-4D4) - fixed a bug where an opponent would drop out of a net reaction if Triborg blocked an attack on the same frame
  • Triborg (LK-4D4) - fixed a bug where Scatter-Port would sometimes have extended recovery after you hit with a Shrapnel-Port
  • Triborg (LK-4D4) - fixed a bug which would allow an opponent to block after Net if it hit late on the same frame Triborg exited the attack
  • Triborg (LK-4D4) - Shrapnel-Port now has 2 hits of armor
  • Triborg (LK-7T2) - will no longer get stuck if Cyber Initiative gets interrupted on a specific frame after it hits
  • Triborg (LK-7T2) - Smoke Cloud & Smoke Bomb can no longer hit airborne opponents outside of a combo