In Arkham City and Origins, the number of combat animations that Batman has seems decrease when he's out in a big open environment. He'll repeat a LOT of the same counter and takedown moves when he's fighting a group of enemies on a city street, but when he's in an inside environment, or at least, and environment that doesn't require a gigantic open world for him to glide through, his attacks and takedowns are a LOT more varied.
Has anyone else noticed this? I think it might just be a technical limitation on the developer's part, probably not enough software capacity for batman to be able to glide, sneak around, scale rooftops, AND have access to every single possible combat animation of his.
Maybe this limitation will be ameliorated with the release of Arkham Knight, it being a next gen game and all.
Well, you read the title, since there's a severe lack of news I just thought doing this thread just for the heck of it, what do you think about how the city looks?
I gotta say that I'm a little disappointed, I kinda expected it too look darker like Infamous Second Son when it was night time, maybe it was just that they put a lot of brightness in the demo or something, but oh well, I still can put down the brightness in the game if I want to, still looks awesome.
http://www.3djuegos.com/noticia/146204/0/batman-arkham-knight/no-se-descartan/monturas-clasicas/General | yesterday
Its in Spanish but it basically says that in an interview Gaz Deeves (sorry if i mispelled it) was asked if there were other vehicles in the game and he just answered "For the moment we are just talking about the Batmobile".
How about that? This seems like new news to crush or long waiting we have been having this month